v0.1.70
Vestige 0.1.70 — first release with a complete changelog section since 0.1.5.
Downloads
| Your system | File | How to run it |
|---|---|---|
| Windows 10/11 (64-bit) | vestige-0.1.70-windows-x86_64.zip |
unzip anywhere, run vestige.exe |
| Linux (easiest) | Vestige-0.1.70-x86_64.AppImage |
mark it executable, then double-click |
| Linux (plain archive) | vestige-0.1.70-linux-x86_64.tar.gz |
extract, run ./vestige-editor |
Press Esc to enter the walkthrough, W A S D + mouse to move, Esc to return to the editor.
Needs an OpenGL 4.5 driver. Windows will show a SmartScreen warning — the build is not code-signed; click More info → Run anyway. macOS is not supported (Apple caps OpenGL at 4.1).
Notable in this release
- Light shafts restored on the Low and Medium quality presets. Below the High preset the engine had been rendering no light shafts at all: the screen-space god rays checked a stale copy of "is volumetric fog running", concluded it was, and switched themselves off — while the fog was in fact disabled at those tiers by design. Weak hardware got neither effect.
- Fog and GI performance budgets are now tied to the quality preset they were measured for, so a machine running below High is no longer held to dev-rig numbers.
- The Windows test suite passes on real hardware for the first time — 3725 tests on a GTX 1050.
- The README is rewritten to be readable without a C++ background, with a no-build "just want to look around?" section.
About the changelog section
CHANGELOG.md's [0.1.70] section covers 2026-04-18 to 2026-08-19, not this release alone. Tags v0.1.6 through v0.1.69-rc.1 were cut by the weekly release automation without their [Unreleased] content ever being promoted into a dated section, so many entries there describe work that reached users through those earlier tags. Rather than guess retroactively which entry belongs to which tag, the whole record is published as one honestly-dated section. Releases from here on carry their own.
Full detail: CHANGELOG.md